Werkspace · Case Studies
Case Studies · Balfour & Co · 2015–2017

Transforming an Engineering-Led Company Into a Design-Led One

Two engagements. One company. The story of how research-first design practice was built from the ground up at Balfour — and what it took to earn the organization's trust in the process.

Product Design · B2B SaaS · Full Lifecycle · 2015–2017

Building the Industry's First Research-Driven Yearbook Platform

How I led the full-lifecycle design and research program for Encore — a first-in-class mobile yearbook publishing product — in a market dominated by four legacy players and a company that had never shipped a UX-led product before.

ClientBalfour & Co
ScopeFull product lifecycle · Research · Design system · Mobile
Duration2015–2017
My roleVP of Experience (UX Manager)
4
Legacy competitors in a zero-sum market
5x
Increase in research testing capacity
60%
YOY reduction in research costs
12+
Cross-divisional projects enabled by new org model

A zero-sum market where the only differentiator left was experience

Yearbook publishing is a market dominated by four major companies where print quality, speed, and price had become commodities. Retention and purchase decisions were no longer being won on production capability — they were being lost on software frustration. The existing tools were complex, deeply difficult for first-time users, and modeled on the flexibility of Photoshop rather than the needs of a parent building an elementary school yearbook.

Balfour had an opportunity to be first. No competitor had ever built a yearbook publishing platform from a foundation of user research. Encore was that bet — a mobile-first, research-driven product designed to work for the full range of users, from after-school coordinators to college editors to sales reps closing deals on a tablet.

This wasn't a redesign project. It was a market positioning play disguised as a product — and the only way to win was to out-research and out-empathize four companies that had never prioritized either.

Build the practice, then build the product

When I joined Balfour as their first UX designer, there was no research practice, no design system, no UX integration into the product roadmap, and no organizational trust in design as a strategic function. My job was to change all of that — and ship Encore while doing it.

I scaled the team from 1 to 9, building a cross-functional group of designers, researchers, content strategists, information architects, and developers. I implemented a User Centered Design operating model using Scrum and Design Sprints, which quadrupled the team's project capacity and enabled us to become a cross-divisional resource across 12+ projects simultaneously.

I also built the company's first internal research cycle, integrating it directly into the product roadmap and release plan — establishing research as a standard part of delivery, not an optional add-on. To scale testing capacity without scaling cost, I leveraged Balfour's regional sales training network as a built-in research panel — increasing testing reach 5x while reducing research costs by over 60% year-over-year.

Team built
Grew from 1 to 9 across design, research, content, IA, and development
Research infrastructure
First internal research cycle integrated into product roadmap and release cadence
Operating model
Scrum + Design Sprint methodology that 4x'd team capacity across 12+ projects

Generative first, evaluative throughout

Before a single wireframe was drawn, we went to market. We audited competitor strengths and weaknesses, built a product priority framework from that analysis, and ran generative research with both the product team and end users to understand what the market needed — not what sales assumed it needed.

The research ran in two continuous streams across the full product lifecycle.

Generative
Market analysis & stakeholder discovery
Competitive audit, stakeholder interviews with the product team, and end-user sessions across multiple personas — from school coordinators to college editors. The outputs defined the feature priority list, the key usability barriers in competitor products, and the mobile-first opportunity no competitor was addressing.
Evaluative
Continuous RITE testing across sales regions
Usability testing was scheduled against Balfour's regional sales training calendar — giving us access to diverse user samples across demographics and geographies at zero additional recruitment cost. Each study validated a specific product section against the personas established in generative research, ensuring refinements were targeted and evidence-based.
Delivery
Component library → design sprints → handoff
Design started with a component library, then built out to product pages through structured Design Sprints — each involving designers, a PM, and at least one developer to resolve implementation constraints in real time rather than at handoff. Senior designers served as product owners within development sprints, splitting time between UX delivery cycles and dev support.

The first UX-led product in the industry's history

Encore launched as the yearbook industry's first platform built from a foundation of user research rather than sales team requirements. It was designed to work for the full range of market users — from first-time coordinators to experienced college editors — and architected to extend into mobile and beyond as the student market matured.

The design system was built for scale from day one: structured to translate across multiple international development teams, with consistent patterns that could absorb new features without fracturing the user experience. Voice and tone, information architecture, and brand-level design standards were documented and maintained across all divisional applications — establishing a foundation that the organization continues to build on.

Being able to deliver a product of this research depth was the direct result of two years of organizational evangelism — between myself and the Director of Engineering. We built the company's trust in UX together, turning a function that had been ignored into one that defined the product vision in a market flooded with sales-led roadmap decisions.

A design practice that outlasted the product launch

The measurable product results were strong. But the more significant outcome was organizational: Balfour shipped its first-ever UX-led product, established a research practice that became a permanent part of its delivery model, and built a cross-divisional design team that became a company-wide resource.

5x
Research testing capacity
By embedding studies into regional sales training events, we reached a national, demographically diverse user base at a fraction of traditional recruitment costs.
60%
YOY research cost reduction
The regional testing model delivered more testing coverage at lower cost each year — a sustainable model the team maintained after my tenure.
4x
Team project capacity
The Scrum + Design Sprint operating model let a 9-person team run 12+ concurrent cross-divisional projects — a structural shift in what the org believed design could deliver.
First
UX-led platform in the industry
Encore launched as the only yearbook publishing product built from user research — in a market where all four competitors had built from engineering assumptions and sales requests.

Three obstacles that required executive-level thinking to navigate

01
Transforming an engineering-centric company into a design-led one
UX adoption was a slow process for the year before Encore. I built credibility incrementally — demonstrating research value on smaller projects, winning the Director of Engineering as an internal advocate, and tying every design decision to user data. By the time Encore was greenlit for full research investment, the organization trusted the process because they had seen it work.
02
Defining success metrics for an industry-first product
There was no benchmark for what "good" looked like on a product that had never existed before. I worked with the product team to define usability and adoption metrics from first principles — grounding them in generative research findings rather than legacy competitor benchmarks that didn't apply to a fundamentally different product model.
03
Building a design system that scaled across international development teams
With development spread across multiple teams in different regions, design consistency required more than a style guide — it required an organizational commitment to the component library as the source of truth. I built that commitment by involving developers in design sprints from day one, making them co-owners of the system rather than recipients of it.
Product Redesign · Legacy Modernization · Constrained Delivery · 2015

Delivering Maximum Impact Inside a Two-Month Window

How I led a full-interface redesign of Balfour's 15-year-old core product — under severe time and resource constraints — without compromising the research foundation or the user outcomes that made the work worth doing.

ClientBalfour & Co
ScopeLegacy UI redesign · IA overhaul · Icon system · Page management
Duration2 months
My roleVP of Experience (UX Manager)
2mo
Full redesign delivered on time and on budget
3 days
Discovery sprint from zero to scoped proposal
1
Dedicated dev resource, used strategically across full cycle
Next gen
Research findings fed directly into HTML5 successor product

A 15-year-old product keeping pace with four competitors — or losing the race

The majority of Balfour's users were on a legacy Java system that hadn't been meaningfully updated in over a decade. A full code refresh wasn't possible — the development team was focused on Encore and the next generation of products. But the business couldn't afford to lose enterprise accounts at large schools and universities to competitors who were investing in modernization.

The ask was clear and constrained: produce as much user-facing improvement as possible, within two months, using a single shared developer. Primary user pain points had already been surfaced through concurrent research on adjacent products — confusing icon systems, broken content architecture, a dysfunctional page management workflow, and insufficient teacher oversight tools.

Constrained delivery projects reveal what a design org is actually made of. The team structure, the research infrastructure, and the decision-making model we had built over two years at Balfour were exactly what made this possible.

Four user problems. One developer. Eight weeks.

The scope was defined by four primary user concerns that had emerged from existing research — concerns significant enough to drive churn if left unaddressed, but targeted enough that a disciplined team could close them in a single delivery cycle.

Icon & content clarity
Interface icons were ambiguous and inconsistent — causing errors, support escalations, and user frustration that could be resolved through a focused visual system redesign.
Content architecture
Navigation and information structure had been built organically over 15 years without a governing IA model — disorienting users across all experience levels.
Page management workflow
The core page-building process — the product's primary use case — had friction points that affected all user types and touched every other system function.
Teacher oversight
Educators responsible for final book approval had insufficient visibility and control over student contributions — a recurring source of support requests and deadline failures.

Prior research as an accelerant, not a shortcut

What made this engagement executable in two months wasn't cutting corners on research — it was that we had already done the foundational work. Concurrent studies running across other Balfour products had surfaced overlapping insights about user mental models, navigation patterns, and core workflow failures. That prior investment compressed the discovery phase from weeks to days.

We ran a focused three-day design sprint to move from existing insights to a scoped proposal. The sprint included discovery synthesis, ideation against the four target problem areas, and a prioritized recommendation to the product manager — all within the first week. This is what years of building a research-first culture enables: the ability to move with evidence at sprint speed.

Day 1–3
Discovery sprint
Synthesized insights from concurrent research programs, ran targeted ideation sessions against the four scoped problem areas, and delivered a prioritized proposal to the product manager. Decision made. Design started.
Weeks 1–6
Design & production
Complete redesign of all affected user flows — with each component assigned by team member expertise and reviewed by one alternate approver. The team aligned visual design style with Encore to begin orienting legacy users toward the product paradigm they would eventually migrate to. Designs were delivered to the development team on time and within budget.
Weeks 6–8
Evaluative research
A negotiated agreement with the development team allocated one dev resource for two months post-design — giving us a follow-up research window to validate that the redesigned flows resolved the targeted friction points and identify any remaining concerns before the school year deadline.

Constraint as a forcing function for design clarity

The two-month window forced the team to make fast, well-evidenced decisions and resist scope expansion. Every design choice was tied to one of the four scoped user problems — if a proposed addition couldn't be traced back to a research finding, it didn't make the release.

The visual design also served a secondary strategic purpose: aligning the legacy product's design language with Encore's emerging system. By beginning to orient users toward the new visual paradigm, we reduced the cognitive distance they would eventually have to cross when migrating to the next-generation platform — effectively making this redesign a user onboarding investment as much as a product improvement.

Designs were delivered to the project team on time and within the target budget. The evaluative research window that followed surfaced lingering concerns that were folded directly into the backlog for the successor product — ensuring none of the insight generated under deadline pressure was lost.

On time, on budget — and building the foundation for what came next

The redesign was delivered within the two-month window, addressing all four scoped user problems and maintaining the design system coherence established through Encore. No scope was dropped. No deadline was missed.

On time
Delivered within 2 months
Full interface redesign covering all four user problem areas delivered to the development team within the agreed window, on budget, with no deferred scope.
3 days
Discovery to proposal
Existing research infrastructure compressed the discovery sprint to three days — demonstrating the compounding ROI of a mature research practice on constrained delivery timelines.
Continuous
Research findings carried forward
Post-launch evaluative research fed directly into the HTML5 next-generation product roadmap — ensuring the insights from this engagement outlasted the product cycle.
Strategic
Visual alignment with Encore
Aligning the legacy product's design language with the new platform reduced the migration gap for users — turning a product maintenance release into a long-term adoption investment.

The broader legacy of this engagement was organizational: it demonstrated that a well-structured UX team with a research foundation can absorb constrained timelines without abandoning the rigor that makes design trustworthy. Short turnarounds don't have to mean shortcuts — they require a team that has already done the upstream work.

Three constraints turned into strategic advantages

01
Achieving meaningful outcomes with a single shared developer
Rather than treating the developer constraint as a limitation, I structured the design work to maximize the value of every hour of development time — scoping each component to be self-contained, sequencing design delivery to match developer capacity, and ensuring no design was handed off until it had been reviewed and was implementation-ready.
02
Defining and holding a focused scope under stakeholder pressure
Constrained delivery projects attract scope creep from stakeholders who see the activity and assume capacity. I held the four-problem scope throughout the engagement by grounding every conversation in the research findings that defined the prioritization — making "not this release" a research-backed decision rather than a subjective judgment call.
03
Preserving research investment under a deadline that didn't allow for it
The two-month timeline appeared to preclude meaningful post-launch research. I negotiated the developer resource agreement specifically to create a post-design research window — protecting the organization's ability to validate outcomes and carry insights forward, even when the commercial deadline had passed.